
The full, purchased version offers twelve classes as of 1.2, with their corresponding specialties.

The free trial offers the full single player mode, and online mode currently with limited number of player versus player duels per day. The game ends once one player succeeds in bringing the other player's life total down to 0. Playing a card does not cause it to become "used" there is no concept of a hand or a discard pile. Each turn, the player gains one mana in each element, and may play a single card. (The four classical elements, plus a fifth element of the player's choice.) These cards vary in mana cost and function. Instead, at the beginning of each duel, each player is randomly given twenty cards, four from each of five elements. Unlike most collectible card games, players do not construct a deck before the game starts. The tournament was won by Plynx, second place for GrimJ0ker, third Krugopryad. in January 2015 a champion tournament was created, in which the best players competed. There is also an online arena, where a player can duel other players, and a high score list.

In the single-player campaign, the player traverses a mythical world collecting various cards to use in duels. Spectromancer's gameplay revolves around a playing-card dynamic. The game was developed by Magic: The Gathering creator Richard Garfield, Alexey Stankevich (creator of Astral Tournament and Astral Masters) and Skaff Elias. The expansion League of Heroes, Truth & Beauty, and Gathering of Power are upgrade to the game rather than a stand-alone expansion and were released respectively at 2010, 2011, and 2013. But I wonder if that is the build to thank or the nature of being a summoner in general.Spectromancer (Russian: Спектромансер) is a computer game developed by Apus Software and Three Donkeys LLC. I mean, playing a spectre build allows you to basically ignore most of the content anyways, you don't regularly have to resummon anything and you can almost entirely focus on movement. Just want to remind that Spectromancer is a very beautiful alternative to Hearstone, in case you have been looking for one. You can even find Spectromancer here, which I wrote about recently. Lots of games here are free and you are welcome to try them out. Hence the inclusion I notice of Shaper's Touch. I find Armor Games as a great place for inspiration and fun. In other builds that you may have drawn inspiration from, sure. I certainly don't agree that it's 'mandatory'. Any rare rolled regalia would be superior.

I guess what I'm asking you is, what was the point? A restless ward would technically give you more es, and more regen. Vis Mortis would be more ES, and +1 spectre. You're not getting the flat life bonus, 18% all res is very poor for even a half assed rare, and your build is even only 3 skill points from ZO. So using your pastebin character as a reference, your Geoffri's is using 616 strength to give you +123 Energy Shield, on top of it's innate 232.
